diff --git a/src/shaders/basicShader.frag b/src/shaders/basicShader.frag index b800160..9790830 100644 --- a/src/shaders/basicShader.frag +++ b/src/shaders/basicShader.frag @@ -16,7 +16,7 @@ main() { vec4 texColor = texture(tex, texCoords); if(isSky) { - fColor = texColor; + fColor = normalize(texColor*texColor*texColor*2/1.41)*2; } else if(isPhong) { // Get lighting vectors vec3 LightDirection = normalize(vec3(1,3,1));