22 Commits

Author SHA1 Message Date
Riku Avelar
115fe0a5a1 Textures? 2016-11-09 23:29:28 -05:00
Riku Avelar
c27d8d5bc7 Aww yiss 2016-11-09 23:16:56 -05:00
Riku Avelar
1e0224ee52 GREAT SCOTT 2016-11-09 21:29:44 -05:00
Riku Avelar
eb4386ef23 The rumour come out, does phong lighting is work? 2016-11-09 21:10:25 -05:00
Riku Avelar
fff57b7285 Merge remote-tracking branch 'origin/issues/2-skybox' into issues/4-phong 2016-11-09 20:20:36 -05:00
Dmitri K
0ab395036b HAZA! 2016-11-09 20:17:54 -05:00
Riku Avelar
28ccdafce5 Merge remote-tracking branch 'origin/issues/2-skybox' into issues/4-phong 2016-11-09 20:16:16 -05:00
Riku Avelar
9b8c991307 Phong, but direction is fucked 2016-11-09 20:15:54 -05:00
Dmitri K
487bf12fa7 completing skybox 2016-11-09 20:10:09 -05:00
Dmitri K
a883722d25 working on texturing 2016-11-09 19:29:05 -05:00
Riku Avelar
104038d7f6 Fixed distance culling 2016-11-09 18:08:29 -05:00
Riku Avelar
da52327de5 Add missing UVs (still missing?) 2016-11-09 17:58:45 -05:00
Riku Avelar
36208f6f26 Skybox, but only without scale 2016-11-09 17:51:29 -05:00
Riku Avelar
b1a838d170 Working camera 2016-11-09 16:52:31 -05:00
Riku Avelar
99d5fb4e24 Beginnings of skybox 2016-11-09 16:14:18 -05:00
Dmitri K
c5fbaac3fd Merging and tweaking issues 1 and 11 2016-11-09 14:34:54 -05:00
Dmitri K
677a3ffff1 Fixing mouse position issues by making the GL widget fill the screen 2016-11-04 03:15:46 -04:00
Dmitri K
379f310fde Adding picking code.
Notes: once more shaders are created, switch between them for picking
instead of applying colors and trying to juggle that shit.
2016-11-02 02:47:57 -04:00
Dmitri K
df30603767 Fixing geometry bug and adding backface culling. 2016-10-31 16:54:30 -04:00
Dmitri K
b94626fb5d Added basic cube and removed unnecessary shapes.
to add more cubes, create a GlNode and add a Cube child to it. Then add
that GlNode to  the SceneGroup.
2016-10-30 23:40:43 -04:00
Riku Avelar
f72cdda386 Removed old lab 1 code 2016-10-28 16:42:51 -04:00
Riku Avelar
0977688583 Lab 1 End Version 2016-10-28 16:36:45 -04:00