Dmitri K
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48e5889f60
|
Spicy memeball
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2016-11-18 19:13:43 -05:00 |
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Dmitri K
|
489578ba10
|
fucking around with lighting shaders and the speed of sound
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2016-11-18 17:51:49 -05:00 |
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Dmitri K
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b985770871
|
fixing cube putting
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2016-11-15 17:29:40 -05:00 |
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Dmitri K
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e57d54f861
|
AAAAWWWW YYYEEEAAAAHHHH
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2016-11-11 21:40:26 -05:00 |
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Dmitri K
|
36020ec131
|
[WIP] sooo cloooose
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2016-11-10 22:47:50 -05:00 |
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Dmitri K
|
9c79eca90d
|
tweaking lights and shit
|
2016-11-10 20:30:21 -05:00 |
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unknown
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52d547bd1e
|
rip
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2016-11-10 18:51:45 -05:00 |
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unknown
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c59eb0037f
|
Wah?
|
2016-11-10 16:24:23 -05:00 |
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unknown
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0d23827d81
|
Sphere rotat
|
2016-11-10 13:28:46 -05:00 |
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unknown
|
2b38d0b793
|
Spheres... not working
|
2016-11-10 13:09:48 -05:00 |
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Riku Avelar
|
e7c2dc3e63
|
Better phase shift and ambient light
|
2016-11-10 00:59:04 -05:00 |
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Riku Avelar
|
ba769e6ed3
|
Merge branch 'issues/4-phong' of github.com:fataku/LOG750-LAB2 into issues/4-phong
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2016-11-09 23:34:32 -05:00 |
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Riku Avelar
|
115fe0a5a1
|
Textures?
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2016-11-09 23:29:28 -05:00 |
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Dmitri K
|
a2b7b58b68
|
saturate that shit up
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2016-11-09 23:25:23 -05:00 |
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Riku Avelar
|
c27d8d5bc7
|
Aww yiss
|
2016-11-09 23:16:56 -05:00 |
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Riku Avelar
|
eb4386ef23
|
The rumour come out, does phong lighting is work?
|
2016-11-09 21:10:25 -05:00 |
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Riku Avelar
|
9b8c991307
|
Phong, but direction is fucked
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2016-11-09 20:15:54 -05:00 |
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Riku Avelar
|
0977688583
|
Lab 1 End Version
|
2016-10-28 16:36:45 -04:00 |
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