19 Commits

Author SHA1 Message Date
Dmitri K
d73b7f19dd AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 2016-11-10 23:26:00 -05:00
Dmitri K
36020ec131 [WIP] sooo cloooose 2016-11-10 22:47:50 -05:00
unknown
52d547bd1e rip 2016-11-10 18:51:45 -05:00
unknown
c59eb0037f Wah? 2016-11-10 16:24:23 -05:00
unknown
0d23827d81 Sphere rotat 2016-11-10 13:28:46 -05:00
unknown
2b38d0b793 Spheres... not working 2016-11-10 13:09:48 -05:00
unknown
a0f82956c9 Sphere Data 2016-11-10 12:53:19 -05:00
unknown
d1ed0a00dd Phong Toggle 2016-11-10 12:15:11 -05:00
Riku Avelar
e7c2dc3e63 Better phase shift and ambient light 2016-11-10 00:59:04 -05:00
Riku Avelar
c27d8d5bc7 Aww yiss 2016-11-09 23:16:56 -05:00
Riku Avelar
1e0224ee52 GREAT SCOTT 2016-11-09 21:29:44 -05:00
Riku Avelar
da52327de5 Add missing UVs (still missing?) 2016-11-09 17:58:45 -05:00
Riku Avelar
36208f6f26 Skybox, but only without scale 2016-11-09 17:51:29 -05:00
Riku Avelar
99d5fb4e24 Beginnings of skybox 2016-11-09 16:14:18 -05:00
Dmitri K
c5fbaac3fd Merging and tweaking issues 1 and 11 2016-11-09 14:34:54 -05:00
Dmitri K
379f310fde Adding picking code.
Notes: once more shaders are created, switch between them for picking
instead of applying colors and trying to juggle that shit.
2016-11-02 02:47:57 -04:00
Dmitri K
b94626fb5d Added basic cube and removed unnecessary shapes.
to add more cubes, create a GlNode and add a Cube child to it. Then add
that GlNode to  the SceneGroup.
2016-10-30 23:40:43 -04:00
Riku Avelar
f72cdda386 Removed old lab 1 code 2016-10-28 16:42:51 -04:00
Riku Avelar
0977688583 Lab 1 End Version 2016-10-28 16:36:45 -04:00