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12 lines
193 B
GLSL
12 lines
193 B
GLSL
#version 400 core
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in vec2 texCoords;
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out vec4 fColor;
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uniform sampler2D skybox;
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void main()
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{
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//fColor = texture(skybox, texCoords);
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fColor = texture(skybox, texCoords);
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}
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