LOG750-LAB2/src/shaders/skyboxshader.frag
2016-11-09 20:10:09 -05:00

12 lines
193 B
GLSL

#version 400 core
in vec2 texCoords;
out vec4 fColor;
uniform sampler2D skybox;
void main()
{
//fColor = texture(skybox, texCoords);
fColor = texture(skybox, texCoords);
}