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https://github.com/ConjureETS/Labo_2_Equ_1_a15.git
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health added
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Assets/Prefabs.meta
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Assets/Prefabs.meta
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Assets/Prefabs/Heart.prefab
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Assets/Prefabs/Heart.prefab
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Assets/Prefabs/Heart.prefab.meta
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Assets/Prefabs/Heart.prefab.meta
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Assets/Scripts/Health.cs
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Assets/Scripts/Health.cs
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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public class Health : MonoBehaviour
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{
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public int startingHealth;
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public Image heartImage;
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public int maxHeartsPerRow;
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private ArrayList hearts = new ArrayList();
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private float spaceX;
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private float spaceY;
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void Start ()
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{
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RectTransform r = heartImage.rectTransform;
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spaceX = r.rect.width;
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spaceY = r.rect.height;
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Debug.Log("spaceX : " + spaceX);
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Debug.Log("spaceY : " + spaceY);
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AddHearts (startingHealth);
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}
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void AddHearts (int n)
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{
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for (int i = 0; i < n; i++)
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{
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Transform heart = ((Image)Instantiate(heartImage)).transform;
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heart.SetParent(GameObject.Find("HeartCanvas").transform, false);
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int y = Mathf.FloorToInt(hearts.Count/maxHeartsPerRow);
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int x = hearts.Count - y * maxHeartsPerRow;
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Debug.Log("X : " + x);
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Debug.Log("Y : " + y);
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Vector2 pos = heart.position;
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pos.x += x * spaceX;
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pos.y += y * spaceY;
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Debug.Log("posX : " + pos.x);
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Debug.Log("posY : " + pos.y);
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heart.position = pos;
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hearts.Add(heart);
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}
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}
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}
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Assets/Scripts/Health.cs.meta
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Assets/Scripts/Health.cs.meta
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icon: {instanceID: 0}
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Assets/Sprites/heart.png
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Assets/Sprites/heart.png
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After Width: | Height: | Size: 115 KiB |
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Assets/Sprites/heart.png.meta
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Assets/Sprites/heart.png.meta
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timeCreated: 1447944457
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licenseType: Free
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fileIDToRecycleName: {}
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serializedVersion: 2
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mipmaps:
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mipMapMode: 0
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enableMipMap: 1
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linearTexture: 0
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correctGamma: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: .25
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normalMapFilter: 0
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isReadable: 0
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grayScaleToAlpha: 0
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generateCubemap: 0
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cubemapConvolution: 0
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cubemapConvolutionSteps: 8
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cubemapConvolutionExponent: 1.5
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seamlessCubemap: 0
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textureFormat: -1
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maxTextureSize: 2048
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nPOTScale: 0
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lightmap: 0
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rGBM: 0
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compressionQuality: 50
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allowsAlphaSplitting: 0
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: .5, y: .5}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spritePixelsToUnits: 100
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alphaIsTransparency: 1
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textureType: 8
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buildTargetSettings: []
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spriteSheet:
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sprites: []
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assetBundleVariant:
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