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https://github.com/ConjureETS/Labo_2_Equ_1_a15.git
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prefab ennemy et floor pour patrol
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Assets/Prefabs.meta
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Assets/Prefabs/Enemy.prefab
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Assets/Prefabs/Floor.prefab
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Assets/Scripts/DirectionChangeTrigger.cs
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Assets/Scripts/DirectionChangeTrigger.cs
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using UnityEngine;
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using System.Collections;
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public class DirectionChangeTrigger : MonoBehaviour {
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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void OnTriggerEnter2D(Collider2D other) {
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if( other.gameObject.tag == "Ennemy" ){
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other.gameObject.GetComponent<Patrolling>().setDirection(- other.gameObject.GetComponent<Patrolling>().getDirection());
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print("TriggerEnter");
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}
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}
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}
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Assets/Scripts/DirectionChangeTrigger.cs.meta
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Assets/Scripts/Patrolling.cs
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Assets/Scripts/Patrolling.cs
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using UnityEngine;
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using System.Collections;
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public class Patrolling : MonoBehaviour {
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private float direction = 0.5f;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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this.transform.Translate(direction, 0, 0);
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}
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void FixedUpdate() {
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}
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public void setDirection(float value) {
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direction = value;
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}
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public float getDirection() {
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return direction;
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}
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}
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Loading…
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Reference in New Issue
Block a user