Merge branch 'xavier_develop'

This commit is contained in:
Marc-Antoine Dumont 2015-11-09 22:57:33 -05:00
commit bd062cb2f3
22 changed files with 345 additions and 6 deletions

9
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@ -0,0 +1,39 @@
using UnityEngine;
using System.Collections;
public class Animations : MonoBehaviour {
private Animator anim;
private bool isShooting;
// Use this for initialization
void Start () {
anim = GetComponent<Animator>();
isShooting = false;
}
// Update is called once per frame
void Update () {
float mouvementX = Input.GetAxis("Horizontal");
if (Input.GetKeyDown(KeyCode.X))
{
isShooting = true;
} // if
if (Input.GetKeyUp(KeyCode.X))
{
isShooting = false;
} // if
anim.SetFloat("SpeedX", Mathf.Abs(mouvementX));
anim.SetBool("isShooting", isShooting);
}
}

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@ -28,6 +28,7 @@ public class Character{
public void setTouchingTheFloor(bool touchFloor){
this.touchingTheFloor = touchFloor;
}
public bool isTouchingTheFloor()
{
return touchingTheFloor;

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@ -17,10 +17,34 @@ public class Control : MonoBehaviour {
float mouvement = Input.GetAxis ("Horizontal");
/*
if ( mouvement!= 0)
{
thingsToMove.Translate(new Vector2(mouvement * speed, 0));
}
*/
}
// aller vers la gauche
if (mouvement > 0.0)
{
thingsToMove.Translate(new Vector2(mouvement * speed, 0));
transform.eulerAngles = new Vector2(0, 0);
} // if
// aller vers la droite
if (mouvement < 0.0)
{
thingsToMove.Translate(new Vector2(-(mouvement * speed), 0));
transform.eulerAngles = new Vector2(0, 180);
} // if
}
}

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@ -19,12 +19,12 @@ public class Jump : MonoBehaviour {
if (Input.GetButton("Fire1") && isJumping == false)
{
timeJump = 50;
timeJump = 10;
isJumping = true;
}
if (timeJump > 0) {
player.Translate(0, 0.5f, 0);
player.Translate(0, 0.4f, 0);
timeJump--;
}
else

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