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https://github.com/ConjureETS/Labo_2_Equ_1_a15.git
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transitions imparfaites lorsque nous appuyons sur X(ATTAQUE) et que nous bougeons par la suite
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Assets/Scripts/Animations.cs.meta
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12
Assets/Scripts/Animations.cs.meta
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@ -0,0 +1,12 @@
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@ -17,10 +17,34 @@ public class Control : MonoBehaviour {
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float mouvement = Input.GetAxis ("Horizontal");
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/*
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if ( mouvement!= 0)
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{
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thingsToMove.Translate(new Vector2(mouvement * speed, 0));
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}
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*/
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// aller vers la gauche
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if (mouvement > 0.0)
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{
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thingsToMove.Translate(new Vector2(mouvement * speed, 0));
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transform.eulerAngles = new Vector2(0, 0);
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} // if
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// aller vers la droite
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if (mouvement < 0.0)
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{
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thingsToMove.Translate(new Vector2(-(mouvement * speed), 0));
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transform.eulerAngles = new Vector2(0, 180);
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} // if
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}
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}
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BIN
Assets/Sprites/Shooting.anim
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BIN
Assets/Sprites/Shooting.anim
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Binary file not shown.
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Assets/Sprites/Shooting.anim.meta
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8
Assets/Sprites/Shooting.anim.meta
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BIN
Assets/Sprites/mm.png
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BIN
Assets/Sprites/mm.png
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Binary file not shown.
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214
Assets/Sprites/mm.png.meta
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214
Assets/Sprites/mm.png.meta
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21300002: Running0
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21300004: Running1
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21300006: Running2
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21300008: Idle0
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21300010: Idle1
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21300012: Jump0
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21300014: Jump1
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21300016: Jump2
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21300018: RunNShot0
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21300020: RunNShot1
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21300022: RunNShot2
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21300024: Jumping0
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21300026: Jumping1
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21300028: Jumping2
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21300030: Jumping3
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21300032: Jumping4
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21300034: Shooting
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