FrancisGallant
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97abe3ae11
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shoot de missile et tuer les ennemis
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2015-11-16 18:24:36 -05:00 |
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FrancisGallant
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8426a784f8
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prefab ennemy et floor pour patrol
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2015-11-11 18:42:02 -05:00 |
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Marc-Antoine Dumont
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08dac02a63
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Took xavier_scene to change master_scene
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2015-11-09 23:06:15 -05:00 |
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Marc-Antoine Dumont
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b860d7f90d
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Merge branch 'xavier_develop' of https://github.com/ConjureETS/Labo_2_Equ_1_a15
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2015-11-09 23:02:14 -05:00 |
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Marc-Antoine Dumont
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bd062cb2f3
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Merge branch 'xavier_develop'
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2015-11-09 22:57:33 -05:00 |
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Xavier314
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a201fdc345
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new file: Assets/Animations/Jump0.anim
new file: Assets/Animations/Jump0.anim.meta
renamed: Assets/Sprites/Shooting.anim -> Assets/Animations/Shooting.anim
renamed: Assets/Sprites/Shooting.anim.meta -> Assets/Animations/Shooting.anim.meta
modified: Assets/Animations/megaman.controller
modified: Assets/Scenes/XavierScene.unity
modified: Assets/Scripts/Animations.cs
modified: Assets/Scripts/Control.cs
modified: Assets/Scripts/Gravity.cs
modified: Assets/Scripts/Jump.cs
new file: Assets/Scripts/MainCamera.cs
new file: Assets/Scripts/MainCamera.cs.meta
modified: Assets/Sprites/mm.png.meta
modified: ProjectSettings/TagManager.asset
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2015-11-07 20:35:49 -05:00 |
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unknown
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b3732e2aab
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t
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2015-11-07 01:27:21 -05:00 |
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jventalon
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d75a31ff14
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added main menu
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2015-11-05 18:03:10 -05:00 |
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Xavier314
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fc5660d32a
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transitions imparfaites lorsque nous appuyons sur X(ATTAQUE) et que nous bougeons par la suite
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2015-11-04 21:39:45 -05:00 |
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Xavier314
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7f57e57a1e
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transitions imparfaites lorsque nous appuyons sur X(ATTAQUE) et que nous bougeons par la suite
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2015-11-04 21:36:56 -05:00 |
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Xavier314
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eb22bf7e8b
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test
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2015-11-03 23:27:13 -05:00 |
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Marc-Antoine Dumont
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a7c78fc497
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Add scene for each personne
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2015-10-29 20:44:15 -04:00 |
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Marc-Antoine Dumont
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4a2a0fd111
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First part
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2015-10-29 20:42:26 -04:00 |
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Marc-Antoine Dumont
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1ec4de6231
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Initial commit
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2015-10-27 22:47:35 -04:00 |
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