using UnityEngine; using System.Collections; public class DirectionChangeTrigger : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnTriggerEnter2D(Collider2D other) { if( other.gameObject.tag == "Ennemy" ){ other.gameObject.GetComponent().setDirection(- other.gameObject.GetComponent().getDirection()); //print("TriggerEnter"); } } }