using UnityEngine; using System.Collections; public class MainCamera : MonoBehaviour { // le player public Rigidbody2D player; private float positionPlayerX; // position du player en X private float positionPlayerY; // // position du player en Y // Use this for initialization void Start () { } // Update is called once per frame void Update () { // definir la position du player positionPlayerX = player.GetComponent().position.x; positionPlayerY = player.GetComponent().position.y; // ajuster la camera selon la position du player transform.position = new Vector3(positionPlayerX, positionPlayerY + 3.5F, -10); } }