using UnityEngine; using System.Collections; public class Animations : MonoBehaviour { private Animator anim; private bool isShooting; // Use this for initialization void Start () { anim = GetComponent(); isShooting = false; } // Update is called once per frame void Update () { float mouvementX = Input.GetAxis("Horizontal"); if (Input.GetKeyDown(KeyCode.X)) { isShooting = true; } // if if (Input.GetKeyUp(KeyCode.X)) { isShooting = false; } // if anim.SetFloat("SpeedX", Mathf.Abs(mouvementX)); anim.SetBool("isShooting", isShooting); } }