using UnityEngine; using System.Collections; public class Patrolling : MonoBehaviour { private float direction = 0.5f; // Use this for initialization void Start () { } // Update is called once per frame void Update () { this.transform.Translate(direction, 0, 0); } void FixedUpdate() { } public void setDirection(float value) { direction = value; } public float getDirection() { return direction; } }