using UnityEngine; using System.Collections; public class Patrolling : MonoBehaviour { public float speed; // Use this for initialization void Start () { } // Update is called once per frame void Update () { this.transform.Translate(new Vector3(speed, 0, 0) * Time.deltaTime); } void FixedUpdate() { } public void setDirection(float value) { speed = value; } public float getDirection() { return speed; } }