using UnityEngine; using System.Collections; public class Control : MonoBehaviour { public Transform thingsToMove; public float speed; private int eulerAngle; // Use this for initialization void Start () { eulerAngle = 0; } // Update is called once per frame void Update () { float mouvement = Input.GetAxis ("Horizontal"); // aller vers la gauche if (mouvement > 0.0) { thingsToMove.Translate(new Vector2(mouvement * speed, 0)); // bouger le player eulerAngle = 0; } // if // aller vers la droite if (mouvement < 0.0) { thingsToMove.Translate(new Vector2(-(mouvement * speed), 0)); // bouger le player eulerAngle = 180; } // if transform.eulerAngles = new Vector3(0, eulerAngle, 0); // gauche = sprite effet miroir, droite = sprite normal } }