using UnityEngine; using System.Collections; public class Control : MonoBehaviour { public Transform thingsToMove; public int speed; // Use this for initialization void Start () { } // Update is called once per frame void Update () { float mouvement = Input.GetAxis ("Horizontal"); /* if ( mouvement!= 0) { thingsToMove.Translate(new Vector2(mouvement * speed, 0)); } */ // aller vers la gauche if (mouvement > 0.0) { thingsToMove.Translate(new Vector2(mouvement * speed, 0)); transform.eulerAngles = new Vector2(0, 0); } // if // aller vers la droite if (mouvement < 0.0) { thingsToMove.Translate(new Vector2(-(mouvement * speed), 0)); transform.eulerAngles = new Vector2(0, 180); } // if } }