using UnityEngine; using System.Collections; public class Jump : MonoBehaviour { public int timeJump; public Transform player; private bool isJumping; // // Use this for initialization void Start () { isJumping = false; timeJump = 0; } // Update is called once per frame void Update () { if (Input.GetButton("Fire1") && isJumping == false) { timeJump = 50; isJumping = true; } if (timeJump > 0) { player.Translate(0, 0.5f, 0); timeJump--; } else { isJumping = false; } } }