2015-11-16 18:24:36 -05:00

31 lines
491 B
C#

using UnityEngine;
using System.Collections;
public class Patrolling : MonoBehaviour {
public float speed;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
this.transform.Translate(new Vector3(speed, 0, 0) * Time.deltaTime);
}
void FixedUpdate() {
}
public void setDirection(float value) {
speed = value;
}
public float getDirection() {
return speed;
}
}