mirror of
https://github.com/ConjureETS/Labo_2_Equ_1_a15.git
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new file: Assets/Animations/Jump0.anim.meta renamed: Assets/Sprites/Shooting.anim -> Assets/Animations/Shooting.anim renamed: Assets/Sprites/Shooting.anim.meta -> Assets/Animations/Shooting.anim.meta modified: Assets/Animations/megaman.controller modified: Assets/Scenes/XavierScene.unity modified: Assets/Scripts/Animations.cs modified: Assets/Scripts/Control.cs modified: Assets/Scripts/Gravity.cs modified: Assets/Scripts/Jump.cs new file: Assets/Scripts/MainCamera.cs new file: Assets/Scripts/MainCamera.cs.meta modified: Assets/Sprites/mm.png.meta modified: ProjectSettings/TagManager.asset
61 lines
1.0 KiB
C#
61 lines
1.0 KiB
C#
using UnityEngine;
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using System.Collections;
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public class Jump : MonoBehaviour {
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public Rigidbody2D player; // le player
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public float playerSpeedY; // la vitesse de saut
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private bool isOnGround; // somme nous sur le sol?
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// Use this for initialization
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void Start () {
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isOnGround = false;
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}
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// Update is called once per frame
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void Update () {
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if (Input.GetButton("Fire1") && isOnGround == true)
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{
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player.velocity = new Vector2(player.velocity.x, playerSpeedY);
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}
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}
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void OnTriggerStay2D(Collider2D other)
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{
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if (other.gameObject.tag == "Floor")
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{
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isOnGround = true;
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}
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}
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void OnTriggerEnter2D(Collider2D other)
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{
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if (other.gameObject.tag == "Floor")
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{
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isOnGround = true;
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}
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}
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void OnTriggerExit2D(Collider2D other)
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{
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if (other.gameObject.tag == "Floor")
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{
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isOnGround = false;
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}
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}
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}
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