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new file: Assets/Animations/Jump0.anim.meta renamed: Assets/Sprites/Shooting.anim -> Assets/Animations/Shooting.anim renamed: Assets/Sprites/Shooting.anim.meta -> Assets/Animations/Shooting.anim.meta modified: Assets/Animations/megaman.controller modified: Assets/Scenes/XavierScene.unity modified: Assets/Scripts/Animations.cs modified: Assets/Scripts/Control.cs modified: Assets/Scripts/Gravity.cs modified: Assets/Scripts/Jump.cs new file: Assets/Scripts/MainCamera.cs new file: Assets/Scripts/MainCamera.cs.meta modified: Assets/Sprites/mm.png.meta modified: ProjectSettings/TagManager.asset
30 lines
746 B
C#
30 lines
746 B
C#
using UnityEngine;
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using System.Collections;
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public class MainCamera : MonoBehaviour {
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// le player
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public Rigidbody2D player;
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private float positionPlayerX; // position du player en X
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private float positionPlayerY; // // position du player en Y
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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// definir la position du player
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positionPlayerX = player.GetComponent<Rigidbody2D>().position.x;
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positionPlayerY = player.GetComponent<Rigidbody2D>().position.y;
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// ajuster la camera selon la position du player
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transform.position = new Vector3(positionPlayerX, positionPlayerY + 3.5F, -10);
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}
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}
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