Xavier314 a201fdc345 new file: Assets/Animations/Jump0.anim
new file:   Assets/Animations/Jump0.anim.meta
	renamed:    Assets/Sprites/Shooting.anim -> Assets/Animations/Shooting.anim
	renamed:    Assets/Sprites/Shooting.anim.meta -> Assets/Animations/Shooting.anim.meta
	modified:   Assets/Animations/megaman.controller
	modified:   Assets/Scenes/XavierScene.unity
	modified:   Assets/Scripts/Animations.cs
	modified:   Assets/Scripts/Control.cs
	modified:   Assets/Scripts/Gravity.cs
	modified:   Assets/Scripts/Jump.cs
	new file:   Assets/Scripts/MainCamera.cs
	new file:   Assets/Scripts/MainCamera.cs.meta
	modified:   Assets/Sprites/mm.png.meta
	modified:   ProjectSettings/TagManager.asset
2015-11-07 20:35:49 -05:00

30 lines
746 B
C#

using UnityEngine;
using System.Collections;
public class MainCamera : MonoBehaviour {
// le player
public Rigidbody2D player;
private float positionPlayerX; // position du player en X
private float positionPlayerY; // // position du player en Y
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
// definir la position du player
positionPlayerX = player.GetComponent<Rigidbody2D>().position.x;
positionPlayerY = player.GetComponent<Rigidbody2D>().position.y;
// ajuster la camera selon la position du player
transform.position = new Vector3(positionPlayerX, positionPlayerY + 3.5F, -10);
}
}