Labo_2_Equ_1_a15/Assets/Scripts/DirectionChangeTrigger.cs
2015-11-16 18:24:36 -05:00

23 lines
502 B
C#

using UnityEngine;
using System.Collections;
public class DirectionChangeTrigger : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnTriggerEnter2D(Collider2D other) {
if( other.gameObject.tag == "Ennemy" ){
other.gameObject.GetComponent<Patrolling>().setDirection(- other.gameObject.GetComponent<Patrolling>().getDirection());
//print("TriggerEnter");
}
}
}