Xavier314 a201fdc345 new file: Assets/Animations/Jump0.anim
new file:   Assets/Animations/Jump0.anim.meta
	renamed:    Assets/Sprites/Shooting.anim -> Assets/Animations/Shooting.anim
	renamed:    Assets/Sprites/Shooting.anim.meta -> Assets/Animations/Shooting.anim.meta
	modified:   Assets/Animations/megaman.controller
	modified:   Assets/Scenes/XavierScene.unity
	modified:   Assets/Scripts/Animations.cs
	modified:   Assets/Scripts/Control.cs
	modified:   Assets/Scripts/Gravity.cs
	modified:   Assets/Scripts/Jump.cs
	new file:   Assets/Scripts/MainCamera.cs
	new file:   Assets/Scripts/MainCamera.cs.meta
	modified:   Assets/Sprites/mm.png.meta
	modified:   ProjectSettings/TagManager.asset
2015-11-07 20:35:49 -05:00

47 lines
973 B
C#

using UnityEngine;
using System.Collections;
public class Control : MonoBehaviour {
public Transform thingsToMove;
public float speed;
private int eulerAngle;
// Use this for initialization
void Start () {
eulerAngle = 0;
}
// Update is called once per frame
void Update () {
float mouvement = Input.GetAxis ("Horizontal");
// aller vers la gauche
if (mouvement > 0.0)
{
thingsToMove.Translate(new Vector2(mouvement * speed, 0)); // bouger le player
eulerAngle = 0;
} // if
// aller vers la droite
if (mouvement < 0.0)
{
thingsToMove.Translate(new Vector2(-(mouvement * speed), 0)); // bouger le player
eulerAngle = 180;
} // if
transform.eulerAngles = new Vector3(0, eulerAngle, 0); // gauche = sprite effet miroir, droite = sprite normal
}
}