mirror of
https://github.com/ConjureETS/Labo_2_Equ_1_a15.git
synced 2026-03-24 10:01:00 +00:00
new file: Assets/Animations/Jump0.anim.meta renamed: Assets/Sprites/Shooting.anim -> Assets/Animations/Shooting.anim renamed: Assets/Sprites/Shooting.anim.meta -> Assets/Animations/Shooting.anim.meta modified: Assets/Animations/megaman.controller modified: Assets/Scenes/XavierScene.unity modified: Assets/Scripts/Animations.cs modified: Assets/Scripts/Control.cs modified: Assets/Scripts/Gravity.cs modified: Assets/Scripts/Jump.cs new file: Assets/Scripts/MainCamera.cs new file: Assets/Scripts/MainCamera.cs.meta modified: Assets/Sprites/mm.png.meta modified: ProjectSettings/TagManager.asset
46 lines
722 B
C#
46 lines
722 B
C#
using UnityEngine;
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using System.Collections;
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public class Animations : MonoBehaviour {
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private Animator anim;
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private bool isShooting;
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// Use this for initialization
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void Start () {
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anim = GetComponent<Animator>();
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isShooting = false;
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}
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// Update is called once per frame
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void Update () {
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float mouvementX = Input.GetAxis("Horizontal");
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if (Input.GetKeyDown(KeyCode.X))
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{
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isShooting = true;
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} // if
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if (Input.GetKeyUp(KeyCode.X))
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{
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isShooting = false;
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} // if
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anim.SetFloat("SpeedX", Mathf.Abs(mouvementX));
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anim.SetBool("isShooting", isShooting);
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}
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}
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