mirror of
https://github.com/ConjureETS/Labo_2_Equ_1_a15.git
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new file: Assets/Animations/Jump0.anim.meta renamed: Assets/Sprites/Shooting.anim -> Assets/Animations/Shooting.anim renamed: Assets/Sprites/Shooting.anim.meta -> Assets/Animations/Shooting.anim.meta modified: Assets/Animations/megaman.controller modified: Assets/Scenes/XavierScene.unity modified: Assets/Scripts/Animations.cs modified: Assets/Scripts/Control.cs modified: Assets/Scripts/Gravity.cs modified: Assets/Scripts/Jump.cs new file: Assets/Scripts/MainCamera.cs new file: Assets/Scripts/MainCamera.cs.meta modified: Assets/Sprites/mm.png.meta modified: ProjectSettings/TagManager.asset
54 lines
1007 B
C#
54 lines
1007 B
C#
using UnityEngine;
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using System.Collections;
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public class Gravity : MonoBehaviour {
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public Character player;
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void Start()
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{
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player = new Character(1, 10, 10, false);
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}
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// Update is called once per frame
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void Update () {
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if (!player.isTouchingTheFloor())
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{
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this.gameObject.transform.Translate(0,-0.1f,0);
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}
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if (Input.GetKey("p"))
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{
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player.setTouchingTheFloor(false);
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}
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}
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void OnTriggerStay2D(Collider2D other)
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{
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if (other.gameObject.tag == "Floor")
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{
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player.setTouchingTheFloor(true);
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}
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}
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void OnTriggerExit2D(Collider2D other)
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{
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if (other.gameObject.tag == "Floor")
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{
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player.setTouchingTheFloor(false);
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}
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}
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void OnTriggerEnter2D(Collider2D other)
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{
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if (other.gameObject.tag == "Floor")
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{
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player.setTouchingTheFloor(true);
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}
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}
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}
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