unknown b3732e2aab t
2015-11-07 01:27:21 -05:00

41 lines
725 B
C#

using UnityEngine;
using System.Collections;
public class Animations : MonoBehaviour {
private Animator anim;
private bool isShooting;
// Use this for initialization
void Start () {
anim = GetComponent<Animator>();
isShooting = false;
}
// Update is called once per frame
void Update () {
float mouvementX = Input.GetAxis("Horizontal");
if (Input.GetKeyDown(KeyCode.X))
{
isShooting = true;
} // if
if (Input.GetKeyUp(KeyCode.X))
{
isShooting = false;
} // if
anim.SetFloat("SpeedX", Mathf.Abs(mouvementX));
anim.SetBool("isShooting", isShooting);
}
}