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/dev/null +++ b/Assets/Script.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c91bf9c12d601c349a60f6d95b8f9fc1 +folderAsset: yes +timeCreated: 1446473874 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/BadGuy.cs b/Assets/Script/BadGuy.cs new file mode 100644 index 0000000..b3b576a --- /dev/null +++ b/Assets/Script/BadGuy.cs @@ -0,0 +1,42 @@ +using UnityEngine; +using System.Collections; + +public class BadGuy : MonoBehaviour { + + public bool isMovingEnemy; + public bool isIntelligentEnemy; + public BallShoot ballPrefab; + private int vie =100; + private float canShoot; + private Transform gunCheck; + // Use this for initialization + void Start () { + + } + void Awake() + { + gunCheck = transform.Find("gunCheck"); + } + // Update is called once per frame + void Update () + { + if(!isMovingEnemy) + { + if(canShoot<=0) + { + Instantiate(ballPrefab,gunCheck.position,Quaternion.identity); + GameObject[] ball = GameObject.FindGameObjectsWithTag("ball"); + BallShoot ballR = ball[ball.Length-1].GetComponent(); + ballR.theParent = this.gameObject; + canShoot=0.3f; + } + } + canShoot -= Time.deltaTime; + } + public void getShot() + { + vie -= 25; + if(vie<=0) + Destroy(gameObject); + } +} diff --git a/Assets/Script/BadGuy.cs.meta b/Assets/Script/BadGuy.cs.meta new file mode 100644 index 0000000..a74e8ec --- /dev/null +++ b/Assets/Script/BadGuy.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 3d7e0e52ac9c95f40933a35e19d1c920 +timeCreated: 1446479310 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/BallShoot.cs b/Assets/Script/BallShoot.cs new file mode 100644 index 0000000..5adac2d --- /dev/null +++ b/Assets/Script/BallShoot.cs @@ -0,0 +1,44 @@ +using UnityEngine; +using System.Collections; + +public class BallShoot : MonoBehaviour { + + public float speed; + public float distanceShoot=15; + public GameObject theParent; + // Use this for initialization + void Start () { + if (theParent.transform.localScale.x<=0) { + speed *= -1; + transform.rotation = new Quaternion (theParent.transform.rotation.x, theParent.transform.rotation.y, -90.0f, theParent.transform.rotation.w); + } else + transform.rotation = new Quaternion (theParent.transform.rotation.x, theParent.transform.rotation.y,90.0f, theParent.transform.rotation.w); + + } + + // Update is called once per frame + void Update () { + + } + void FixedUpdate () + { + transform.position = new Vector3 (transform.position.x + speed,transform.position.y,transform.position.z); + if (transform.position.x > theParent.transform.position.x + distanceShoot || transform.position.x < theParent.transform.position.x - distanceShoot) + DestroyObject(gameObject); + } + void OnTriggerEnter2D (Collider2D col) + { + if(col.tag == "mechant" && theParent.tag !="mechant") + { + print("Yeah"); + col.gameObject.GetComponent().getShot(); + Destroy (gameObject); + } + if(col.tag == "player" && theParent.tag !="player") + { + print("Yeah"); + col.gameObject.GetComponent().getHurt(25); + Destroy (gameObject); + } + } +} diff --git a/Assets/Script/BallShoot.cs.meta b/Assets/Script/BallShoot.cs.meta new file mode 100644 index 0000000..e0cf294 --- /dev/null +++ b/Assets/Script/BallShoot.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f3400fd5c32f5fa458d6926850a70376 +timeCreated: 1446473136 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/CameraControl.cs b/Assets/Script/CameraControl.cs new file mode 100644 index 0000000..621a908 --- /dev/null +++ b/Assets/Script/CameraControl.cs @@ -0,0 +1,18 @@ +using UnityEngine; +using System.Collections; + +public class CameraControl : MonoBehaviour { + + public PlayerControl megaman; + // Use this for initialization + void Start () { + megaman = GameObject.FindGameObjectWithTag ("player").GetComponent(); + } + + // Update is called once per frame + void Update () { + float newX = megaman.transform.position.x; + float newY = megaman.transform.position.y; + transform.position = new Vector3(newX, newY, transform.position.z); + } +} diff --git a/Assets/Script/CameraControl.cs.meta b/Assets/Script/CameraControl.cs.meta new file mode 100644 index 0000000..7a3f180 --- /dev/null +++ b/Assets/Script/CameraControl.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 07fb3995045b9a444b94dfd0c79f599b +timeCreated: 1445912943 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/PlayerControl.cs b/Assets/Script/PlayerControl.cs new file mode 100644 index 0000000..1dc80b4 --- /dev/null +++ b/Assets/Script/PlayerControl.cs @@ -0,0 +1,151 @@ +using UnityEngine; +using System.Collections; + +public class PlayerControl : MonoBehaviour +{ + [HideInInspector] + public bool facingRight = true; + [HideInInspector] + public bool jump = false; + [HideInInspector] + public bool fire = false; + [HideInInspector] + public bool power = false; + [HideInInspector] + public bool watch = false; + + + public float moveForce = 365f; + public float maxSpeed = 5f; + public float vie = 100; + public AudioClip[] jumpClips; + public float jumpForce = 1000f; + public BallShoot ballPrefab; + private Transform groundCheck; + private Transform gunCheck; + private bool grounded = false; + private Animator anim; + + private float canShoot =0; + private float invulnerable=0; + + void Awake() + { + groundCheck = transform.Find("groundCheck"); + gunCheck = transform.Find("gunCheck"); + anim = GetComponent(); + } + + + void Update() + { + grounded = Physics2D.Linecast(transform.position, groundCheck.position, 1 << LayerMask.NameToLayer("Ground")); + if(Input.GetButtonDown("Jump") && grounded) + jump = true; + + if(Input.GetButtonDown("Fire1")) + fire = true; + else if(Input.GetButtonUp("Fire1")) + fire = false; + if(Input.GetButtonDown("Fire2")) + power = true; + else if(Input.GetButtonUp("Fire2")) + power = false; + if(Input.GetButtonDown("Fire3")) + watch = true; + else if(Input.GetButtonUp("Fire3")) + watch = false; + } + + + void FixedUpdate () + { + float h = Input.GetAxis("Horizontal"); + if(h!=0) + anim.SetBool("Run", true); + else + anim.SetBool("Run", false); + if(h * GetComponent().velocity.x < maxSpeed) + GetComponent().AddForce(Vector2.right * h * moveForce); + if(Mathf.Abs(GetComponent().velocity.x) > maxSpeed) + GetComponent().velocity = new Vector2(Mathf.Sign(GetComponent().velocity.x) * maxSpeed, GetComponent().velocity.y); + if(h > 0 && !facingRight) + Flip(); + else if(h < 0 && facingRight) + Flip(); + if(jump) + { + GetComponent().AddForce(new Vector2(0f, jumpForce)); + jump = false; + } + if(!grounded) + { + anim.SetBool("Jump",true); + } + else + anim.SetBool("Jump",false); + + if(watch) + { + anim.SetBool("Watch",true); + Time.timeScale = 0.0f; + vie=100; + } + else + anim.SetBool("Watch",false); + if(power) + { + anim.SetBool("Power",true); + } + else + anim.SetBool("Power",false); + + if(fire) + { + anim.SetBool("Shoot",true); + if(canShoot<=0) + { + Instantiate(ballPrefab,gunCheck.position,Quaternion.identity); + GameObject[] ball = GameObject.FindGameObjectsWithTag("ball"); + BallShoot ballR = ball[ball.Length-1].GetComponent(); + ballR.theParent = this.gameObject; + canShoot=0.3f; + } + } + else + anim.SetBool("Shoot",false); + + canShoot -= Time.deltaTime; + invulnerable -= Time.deltaTime; + } + public void getHurt(float lessLife) + { + if(invulnerable<=0) + { + vie -= lessLife; + invulnerable=0.5f; + if(vie<=0) + Time.timeScale = 0.0f; + } + } + void OnTriggerEnter2D (Collider2D col) + { + if(col.tag == "mechant") + { + print("mechant"); + if(invulnerable<=0) + { + jump=true; + getHurt(25); + } + } + } + void Flip () + { + facingRight = !facingRight; + + Vector3 theScale = transform.localScale; + theScale.x *= -1; + transform.localScale = theScale; + } +} \ No newline at end of file diff --git a/Assets/Script/PlayerControl.cs.meta b/Assets/Script/PlayerControl.cs.meta new file mode 100644 index 0000000..7028afe --- /dev/null +++ b/Assets/Script/PlayerControl.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 74eddcf5624a31f4eb544726e582bafc +timeCreated: 1445911426 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_scene1.unity b/Assets/_scene1.unity new file mode 100644 index 0000000..2bfcc1e Binary files /dev/null and b/Assets/_scene1.unity differ diff --git a/Assets/_scene1.unity.meta b/Assets/_scene1.unity.meta new file mode 100644 index 0000000..0256e57 --- /dev/null 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