diff --git a/Assets/prefab/BadGuys.prefab b/Assets/Prefabs/BadGuys.prefab similarity index 100% rename from Assets/prefab/BadGuys.prefab rename to Assets/Prefabs/BadGuys.prefab diff --git a/Assets/Prefabs/Health Pickup.prefab b/Assets/Prefabs/Health Pickup.prefab new file mode 100644 index 0000000..aa0d196 Binary files /dev/null and b/Assets/Prefabs/Health Pickup.prefab differ diff --git a/Assets/prefab/MovingEnemy.prefab b/Assets/Prefabs/MovingEnemy.prefab similarity index 100% rename from Assets/prefab/MovingEnemy.prefab rename to Assets/Prefabs/MovingEnemy.prefab diff --git a/Assets/prefab/MovingPlateformeEnemy.prefab b/Assets/Prefabs/MovingPlateformeEnemy.prefab similarity index 100% rename from Assets/prefab/MovingPlateformeEnemy.prefab rename to Assets/Prefabs/MovingPlateformeEnemy.prefab diff --git a/Assets/prefab/Plateforme.prefab b/Assets/Prefabs/Plateforme.prefab similarity index 100% rename from Assets/prefab/Plateforme.prefab rename to Assets/Prefabs/Plateforme.prefab diff --git a/Assets/prefab/Player.prefab b/Assets/Prefabs/Player.prefab similarity index 50% rename from Assets/prefab/Player.prefab rename to Assets/Prefabs/Player.prefab index 9b20c93..851a2aa 100644 Binary files a/Assets/prefab/Player.prefab and b/Assets/Prefabs/Player.prefab differ diff --git a/Assets/prefab/ball.prefab b/Assets/Prefabs/ball.prefab similarity index 100% rename from Assets/prefab/ball.prefab rename to Assets/Prefabs/ball.prefab diff --git a/Assets/prefab/touretEnnemy.prefab b/Assets/Prefabs/touretEnnemy.prefab similarity index 100% rename from Assets/prefab/touretEnnemy.prefab rename to Assets/Prefabs/touretEnnemy.prefab diff --git a/Assets/Script/Player Scripts/PlayerHealth.cs b/Assets/Script/Player Scripts/PlayerHealth.cs index 7a57d61..966cb15 100644 --- a/Assets/Script/Player Scripts/PlayerHealth.cs +++ b/Assets/Script/Player Scripts/PlayerHealth.cs @@ -28,11 +28,14 @@ public class PlayerHealth : MonoBehaviour anim = GetComponent (); playerAudio = GetComponent (); playerController = GetComponent (); - //playerShooting = GetComponentInChildren (); - - // Set the initial health of the player. - currentHealth = startingHealth; - } + //playerShooting = GetComponentInChildren (); + healthSlider = GameObject.FindGameObjectWithTag("HealthSlider").GetComponent(); + + + // Set the initial health of the player. + currentHealth = startingHealth; + + } void Update () @@ -42,14 +45,17 @@ public class PlayerHealth : MonoBehaviour } - void OnTriggerEnter(Collider other) + void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("HealthPickup")) { Debug.Log("Health Pickup"); currentHealth = currentHealth + healthToRecoverOnPickup; + if (currentHealth > startingHealth) + { + currentHealth = startingHealth; + } healthSlider.value = currentHealth; - Destroy(other); } } diff --git a/Assets/Spritesheets/Health Pickup Spritesheet.png b/Assets/Spritesheets/Health Pickup Spritesheet.png new file mode 100644 index 0000000..7caa300 Binary files /dev/null and b/Assets/Spritesheets/Health Pickup Spritesheet.png differ diff --git a/Assets/Mega_Man_3_NES_ScreenShot1.jpg b/Assets/Spritesheets/Mega_Man_3_NES_ScreenShot1.jpg similarity index 100% rename from Assets/Mega_Man_3_NES_ScreenShot1.jpg rename to Assets/Spritesheets/Mega_Man_3_NES_ScreenShot1.jpg diff --git a/Assets/mm.png b/Assets/Spritesheets/mm.png similarity index 100% rename from Assets/mm.png rename to Assets/Spritesheets/mm.png diff --git a/Assets/mm1cuttiles.gif b/Assets/Spritesheets/mm1cuttiles.gif similarity index 100% rename from Assets/mm1cuttiles.gif rename to Assets/Spritesheets/mm1cuttiles.gif