using UnityEngine; using System.Collections; public class LittleOrange : MonoBehaviour { public GameObject plateforme; public float speed=0.0001f; private int sens=1; private Animator anim; private bool shouldWalk; private float positionMax; private float positionMin; private float newDescision=0.5f; private int vie =100; // Use this for initialization void Start () { } void Awake() { anim = GetComponent(); positionMax = plateforme.transform.position.x + plateforme.GetComponent().size.x; positionMin = plateforme.transform.position.x - plateforme.GetComponent().size.x; } // Update is called once per frame void FixedUpdate () { newDescision -= Time.deltaTime; if(newDescision<=0) { if(Random.value<=0.5) { shouldWalk=true; if(Random.value<=0.3) flip(); } else shouldWalk=false; anim.SetBool("ShouldWalk",shouldWalk); newDescision = Random.Range(0.6f,5f); } if(shouldWalk && anim.GetCurrentAnimatorStateInfo(0).IsName("Walk")) { transform.position = new Vector3 (transform.position.x - (speed*sens),transform.position.y,transform.position.z); if((transform.position.x <= positionMin && sens>0 )|| (transform.position.x >= positionMax && sens<0)) { transform.localScale=new Vector2(transform.localScale.x *-1,transform.localScale.y); flip(); } } } private void flip() { sens *= -1; } public void getShot() { vie -= 25; if(vie<=0) Destroy(gameObject); } }