Added life display

This commit is contained in:
MartinRemi 2015-11-16 17:42:52 -05:00
parent 26030084ef
commit 5e139c87e6
2 changed files with 10 additions and 1 deletions

View File

@ -1,13 +1,21 @@
using UnityEngine; using UnityEngine;
using System.Collections; using System.Collections;
using UnityEngine.UI;
public class CollisionCheck : MonoBehaviour { public class CollisionCheck : MonoBehaviour {
public Text health;
public void initText(int hp)
{
health.text = "Health: " + hp;
}
void OnCollisionEnter2D(Collision2D col) void OnCollisionEnter2D(Collision2D col)
{ {
if(col.gameObject.name == "Enemy") if(col.gameObject.name == "Enemy")
{ {
Debug.Log(gameObject.GetComponent<Health>().removeHP(1)); health.text = "Health: " + gameObject.GetComponent<Health>().removeHP(1);
} }
} }
} }

View File

@ -22,6 +22,7 @@ public class PlayerBehavior : MonoBehaviour
{ {
rb = gameObject.GetComponent<Rigidbody2D>(); rb = gameObject.GetComponent<Rigidbody2D>();
anim = gameObject.GetComponent<Animator>(); anim = gameObject.GetComponent<Animator>();
gameObject.GetComponent<CollisionCheck>().initText(gameObject.GetComponent<Health>().getHP());
} }
// Update is called once per frame // Update is called once per frame