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https://github.com/ConjureETS/Labo_2_equ_2_a15.git
synced 2026-03-24 09:31:07 +00:00
Added death text
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@ -144,6 +144,7 @@ RectTransform:
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m_Children:
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@ -259,6 +260,78 @@ Transform:
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m_Layer: 5
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m_Name: DeathText
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@ -446,6 +519,14 @@ Prefab:
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value: 2
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- target: {fileID: 11413024, guid: b7819e17682d74b45a71d6831a413e0b, type: 2}
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propertyPath: death
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value:
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propertyPath: deathText
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value:
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objectReference: {fileID: 481658570}
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@ -1,5 +1,6 @@
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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public class PlayerBehavior : MonoBehaviour
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{
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@ -21,6 +22,8 @@ public class PlayerBehavior : MonoBehaviour
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private Animator anim;
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private bool facingRight = true;
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public Text deathText;
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// Use this for initialization
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void Start()
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{
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@ -89,10 +92,12 @@ public class PlayerBehavior : MonoBehaviour
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{
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Application.LoadLevel(Application.loadedLevelName);
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Time.timeScale = 1f;
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deathText.text = "";
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}
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public void Death()
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{
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deathText.text = "You died";
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StartCoroutine(ResetAfterSeconds(5));
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Time.timeScale = 0f;
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}
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