Destroyed the rockets when not visible/colliding

This commit is contained in:
alsarazin 2015-11-10 19:55:24 -05:00
parent ad2b5d72a6
commit ff569b86fe
4 changed files with 38 additions and 21 deletions

View File

@ -11,6 +11,7 @@ GameObject:
- 212: {fileID: 21212352}
- 50: {fileID: 5027078}
- 114: {fileID: 11450384}
- 61: {fileID: 6184698}
m_Layer: 0
m_Name: rocket
m_TagString: Untagged
@ -40,12 +41,25 @@ Rigidbody2D:
m_Mass: 1
m_LinearDrag: 0
m_AngularDrag: .0500000007
m_GravityScale: 1
m_IsKinematic: 1
m_GravityScale: 0
m_IsKinematic: 0
m_Interpolate: 0
m_SleepingMode: 1
m_CollisionDetection: 0
m_Constraints: 0
--- !u!61 &6184698
BoxCollider2D:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 141294}
m_Enabled: 1
m_Material: {fileID: 0}
m_IsTrigger: 0
m_UsedByEffector: 0
m_Offset: {x: 0, y: 0}
serializedVersion: 2
m_Size: {x: .239999995, y: .100000001}
--- !u!114 &11450384
MonoBehaviour:
m_ObjectHideFlags: 1
@ -92,12 +106,16 @@ Prefab:
m_Modifications:
- target: {fileID: 0}
propertyPath: m_IsKinematic
value: 1
value: 0
objectReference: {fileID: 0}
- target: {fileID: 0}
propertyPath: speed
value: 5
objectReference: {fileID: 0}
- target: {fileID: 0}
propertyPath: m_GravityScale
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_ParentPrefab: {fileID: 0}
m_RootGameObject: {fileID: 141294}

View File

@ -3,12 +3,22 @@ using System.Collections;
public class RocketBehaviour : MonoBehaviour {
void Start ()
private bool isAPlayerRocket;
//Destroys the rocket when no longer visible
void OnBecameInvisible()
{
Destroy(gameObject);
}
//Destroys the rocket when it hits something (except Player when its his rocket)
void OnCollisionEnter2D(Collision2D collision)
{
if(!isAPlayerRocket || collision.gameObject.tag != "Player")
Destroy(gameObject);
}
//TODO : kill the rocket when exiting camera view
void Update ()
{
public void SetProperty(bool playerRocket)
{
isAPlayerRocket = playerRocket;
}
}

View File

@ -20,6 +20,9 @@ public class FireScript : MonoBehaviour {
{
//Instantiate new rocket
Rigidbody2D rocketClone = (Rigidbody2D)Instantiate(rocket, transform.position, Quaternion.identity);
//Sets rocket to be the player's
rocketClone.gameObject.GetComponent<RocketBehaviour>().SetProperty(true);
if (!facingRight)
{

View File

@ -8,7 +8,6 @@ PlayerSettings:
defaultScreenOrientation: 4
targetDevice: 2
targetResolution: 0
useOnDemandResources: 0
accelerometerFrequency: 60
companyName: DefaultCompany
productName: Laboratoire_2_Equipe_2
@ -29,7 +28,6 @@ PlayerSettings:
androidShowActivityIndicatorOnLoading: -1
iosAppInBackgroundBehavior: 0
displayResolutionDialog: 1
iosAllowHTTPDownload: 1
allowedAutorotateToPortrait: 1
allowedAutorotateToPortraitUpsideDown: 1
allowedAutorotateToLandscapeRight: 1
@ -137,15 +135,6 @@ PlayerSettings:
iOSLaunchScreenFillPct: 100
iOSLaunchScreenSize: 100
iOSLaunchScreenCustomXibPath:
iOSLaunchScreeniPadType: 0
iOSLaunchScreeniPadImage: {fileID: 0}
iOSLaunchScreeniPadBackgroundColor:
serializedVersion: 2
rgba: 0
iOSLaunchScreeniPadFillPct: 100
iOSLaunchScreeniPadSize: 100
iOSLaunchScreeniPadCustomXibPath:
iOSDeviceRequirements: []
AndroidTargetDevice: 0
AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0}
@ -235,8 +224,6 @@ PlayerSettings:
ps4SdkOverride:
ps4BGMPath:
ps4ShareFilePath:
ps4ShareOverlayImagePath:
ps4PrivacyGuardImagePath:
ps4NPtitleDatPath:
ps4RemotePlayKeyAssignment: -1
ps4RemotePlayKeyMappingDir:
@ -258,7 +245,6 @@ PlayerSettings:
ps4attribMoveSupport: 0
ps4attrib3DSupport: 0
ps4attribShareSupport: 0
ps4IncludedModules: []
monoEnv:
psp2Splashimage: {fileID: 0}
psp2NPTrophyPackPath: