using UnityEngine; using System.Collections; using UnityEngine.UI; public class FallCheck : MonoBehaviour { public GameObject player; public GameObject cam; public Text health; // Update is called once per frame void FixedUpdate () { if (player.transform.position.y < cam.transform.position.y - cam.transform.localScale.y) { player.transform.position = new Vector3(0, 0, 0); health.text = "Health: " + player.GetComponent().removeHP(1); if (player.GetComponent().getHP() == 0) { player.GetComponent().Death(); } } } }