using UnityEngine; using System.Collections; using UnityEngine.UI; public class CollisionCheck : MonoBehaviour { public Text health; public void initText(int hp) { health.text = "Health: " + hp; } void OnCollisionEnter2D(Collision2D col) { if(col.gameObject.name == "Enemy") { health.text = "Health: " + gameObject.GetComponent().removeHP(1); } } }