Labo_2_equ_2_a15/Assets/CollisionCheck.cs
2015-11-16 17:26:18 -05:00

14 lines
288 B
C#

using UnityEngine;
using System.Collections;
public class CollisionCheck : MonoBehaviour {
void OnCollisionEnter2D(Collision2D col)
{
if(col.gameObject.name == "Enemy")
{
Debug.Log(gameObject.GetComponent<Health>().removeHP(1));
}
}
}