2015-11-30 18:24:35 -05:00

25 lines
673 B
C#

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class FallCheck : MonoBehaviour {
public GameObject player;
public GameObject cam;
public Text health;
// Update is called once per frame
void FixedUpdate () {
if (player.transform.position.y < cam.transform.position.y - cam.transform.localScale.y)
{
player.transform.position = new Vector3(0, 0, 0);
health.text = "Health: " + player.GetComponent<Health>().removeHP(1);
if (player.GetComponent<Health>().getHP() == 0)
{
player.GetComponent<PlayerBehavior>().Death();
}
}
}
}