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https://github.com/ConjureETS/Labo_2_equ_2_a15.git
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ajout de l'animation de marche de l'ennemi + copie de flip pour l'ennemi( non refactor) ajout des modifs dans la master Scene
43 lines
970 B
C#
43 lines
970 B
C#
using UnityEngine;
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using System.Collections;
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public class EnemyBehavior : MonoBehaviour {
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private float direction = 1.0f;
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private Rigidbody2D rb;
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private bool facingRight = true;
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// Ground
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public GameObject ground;
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private Bounds groundBounds;
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// Use this for initialization
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void Start () {
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rb = GetComponent<Rigidbody2D>();
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groundBounds = ground.GetComponent<Renderer>().bounds;
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}
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// Update is called once per frame
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void FixedUpdate () {
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if ((direction > 0 && transform.position.x >= groundBounds.max.x) ||
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(direction < 0 && transform.position.x <= groundBounds.min.x))
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direction *= -1.0f;
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rb.velocity = Vector2.right * direction;
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if ((direction < 0 && facingRight) || (direction > 0 && !facingRight))
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flip();
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}
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private void flip()
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{
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facingRight = !facingRight;
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Vector3 scale = transform.localScale;
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scale.x *= -1;
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transform.localScale = scale;
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}
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}
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