2015-11-16 17:26:18 -05:00

40 lines
597 B
C#

using UnityEngine;
using System.Collections;
public class Health : MonoBehaviour {
public int maxHP;
private int hp;
// Use this for initialization
void Start () {
hp = maxHP;
}
public int removeHP(int amount)
{
hp -= amount;
if (hp < 0)
hp = 0;
return hp;
}
public int addHP(int amount)
{
hp += amount;
if (hp > maxHP)
hp = maxHP;
return hp;
}
public int getHP()
{
return hp;
}
public void setMaxHP(int amount)
{
maxHP = amount;
}
}