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https://github.com/ConjureETS/Labo_2_equ_4_a15.git
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45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
using UnityEngine;
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using System.Collections;
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public class PlayerController : MonoBehaviour {
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public float speed;
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public bool touchGround = false;
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private Rigidbody2D rb;
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private Animator anim;
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// Use this for initialization
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void Start () {
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rb = GetComponent<Rigidbody2D> ();
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anim = GetComponent<Animator> ();
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}
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// Update is called once per frame
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void Update () {
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Mouvement ();
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anim.SetFloat ("speed", Mathf.Abs (Input.GetAxis ("Horizontal")));
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}
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void Mouvement(){
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Vector2 g = new Vector2 (transform.position.x, transform.position.y - 0.75f);
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Debug.DrawLine (transform.position, g, Color.red);
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touchGround = Physics2D.Linecast(transform.position, g, 1<< LayerMask.NameToLayer("Floor"));
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anim.SetBool ("touchFloor", touchGround);
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if (Input.GetAxisRaw("Horizontal") > 0) {
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transform.Translate(Vector2.right * speed * Time.deltaTime);
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transform.eulerAngles = new Vector2(0,0);
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}
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if (Input.GetAxisRaw("Horizontal") < 0) {
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transform.Translate(Vector2.right * speed * Time.deltaTime);
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transform.eulerAngles = new Vector2(0,180);
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}
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if (Input.GetKey (KeyCode.Space) && touchGround) {
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rb.AddForce(Vector2.up * 100f);
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}
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}
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}
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