This commit is contained in:
Davcris911 2021-11-16 09:55:09 -05:00
parent f23ed304ba
commit 04d85e080b
9 changed files with 248 additions and 253 deletions

View File

@ -1,14 +1,13 @@
using System.Collections;
using System.Collections.Generic;
using Assets.Scripts;
using Assets.Scripts.Utilities;
using UnityEngine;
using UnityEngine.UI;
using static MovementGen;
using UnityEngine.SceneManagement;
using static Assets.Scripts.MovementGen;
public class Executable : MonoBehaviour
namespace Assets.Scripts.HammerScript
{
public class Executable : MonoBehaviour
{
public Timer timer;
public string NextScene;
public TextMesh text;
@ -56,7 +55,7 @@ public class Executable : MonoBehaviour
}
private int count = 0;
IEnumerator TimerExecute()
private IEnumerator TimerExecute()
{
count = 6;
while (true)
@ -90,4 +89,5 @@ public class Executable : MonoBehaviour
{
Debug.Log("Demon detected the colision");
}
}
}

View File

@ -1,10 +1,10 @@
using System.Collections;
using System.Collections.Generic;
using Assets.Scripts;
using Assets.Scripts.Utilities;
using UnityEngine;
public class HammerTrigger : MonoBehaviour
namespace Assets.Scripts.HammerScript
{
public class HammerTrigger : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
@ -26,4 +26,5 @@ public class HammerTrigger : MonoBehaviour
ex.Execute();
}
}
}
}

View File

@ -1,12 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Assets.Scripts;
using Assets.Scripts.Movements;
using Assets.Scripts.Utilities;
using UnityEngine;
public class MovementGen : MonoBehaviour
namespace Assets.Scripts
{
public class MovementGen : MonoBehaviour
{
private Dictionary<ChoiceOfMovement, MonoBehaviour> components;
private ChoiceOfMovement currentMovement;
@ -64,4 +65,5 @@ public class MovementGen : MonoBehaviour
joycon = 3,
omni = 4
}
}
}

View File

@ -1,11 +1,10 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Random = System.Random;
public class RandomDemonSpawn : MonoBehaviour
namespace Assets.Scripts
{
public class RandomDemonSpawn : MonoBehaviour
{
public GameObject[] listeCommeTuVeux;
// Start is called before the first frame update
@ -23,4 +22,5 @@ public class RandomDemonSpawn : MonoBehaviour
{
}
}
}

View File

@ -1,12 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scripts
namespace Assets.Scripts.Utilities
{
class Constant
public class Constant
{
public const string SEPARATOR = "-";

View File

@ -1,14 +1,10 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Assets.Scripts.Utilities
{
class DataSaver
public class DataSaver
{
public static void SaveTime()
{
@ -17,7 +13,7 @@ namespace Assets.Scripts.Utilities
string time = PlayerPrefs.GetString(Constant.PPK_TIMER_TIME);
string stage = PlayerPrefs.GetString(Constant.PPK_SCENE_NAME);
string toSave = movementName + Constant.SEPARATOR + playerName + Constant.SEPARATOR + stage + Constant.SEPARATOR + time;
writeToFile(toSave);
WriteToFile(toSave);
}
public static void SavePosition(List<Position> positions)
@ -25,17 +21,17 @@ namespace Assets.Scripts.Utilities
string playerName = PlayerPrefs.GetString(Constant.PPK_PLAYER_NAME);
string movementName = ((MovementGen.ChoiceOfMovement)PlayerPrefs.GetInt(Constant.PPK_MOVEMENT_CHOICE)).ToString();
string stage = PlayerPrefs.GetString(Constant.PPK_SCENE_NAME);
string fileName = movementName + Constant.SEPARATOR + playerName + Constant.SEPARATOR + stage;
writeToFile(positions, fileName);
string fileName = "position" + Constant.SEPARATOR + movementName + Constant.SEPARATOR + playerName + Constant.SEPARATOR + stage;
WriteToFile(positions, fileName);
}
private static async void writeToFile(string toSave)
private static async void WriteToFile(string toSave)
{
using StreamWriter file = File.AppendText(Constant.FILE_PATH + Constant.FILE_TIME + Constant.FILE_EXTENSION);
await file.WriteLineAsync(toSave);
}
private static async void writeToFile(List<Position> positions, string fileName)
private static async void WriteToFile(List<Position> positions, string fileName)
{
using StreamWriter file = File.AppendText(Constant.FILE_PATH + fileName + Constant.FILE_EXTENSION);

View File

@ -1,6 +1,6 @@
namespace Assets.Scripts.Utilities
{
class Position
public class Position
{
private float x { get; set; }
private float y { get; set; }

View File

@ -1,10 +1,11 @@
using Assets.Scripts.Utilities;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PositionManager : MonoBehaviour
namespace Assets.Scripts.Utilities
{
public class PositionManager : MonoBehaviour
{
public GameObject player;
private List<Position> data;
public bool notSended = true;
@ -37,4 +38,5 @@ public class PositionManager : MonoBehaviour
DataSaver.SavePosition(data);
}
}
}

View File

@ -1,11 +1,10 @@
using System.Collections;
using System.Collections.Generic;
using Assets.Scripts;
using UnityEngine;
using UnityEngine.UI;
public class Timer : MonoBehaviour
namespace Assets.Scripts.Utilities
{
public class Timer : MonoBehaviour
{
private float time { get; set; }
private bool timerStop { get; set; }
@ -50,4 +49,5 @@ public class Timer : MonoBehaviour
}
}
}
}