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+ private TextMesh textmesh; // TODO JIMMY : ^ Rename this + private Coroutine timerRoutine; // Start is called before the first frame update @@ -30,7 +31,7 @@ namespace Assets.Scripts.Utilities public void Stop() { timerStop = true; - PlayerPrefs.SetString(Constant.PPK_TIMER_TIME, text.text); + PlayerPrefs.SetString(Constant.PPK_TIMER_TIME, textmesh.text); StopCoroutine(timerRoutine); } @@ -42,8 +43,8 @@ namespace Assets.Scripts.Utilities if (!timerStop) { time += 0.1f; - if (text != null) - text.text = ""+ (Mathf.Round(time * 10) * 0.1f).ToString("F1"); + if (textmesh != null) + textmesh.text = ""+ (Mathf.Round(time * 10) * 0.1f).ToString("F1"); yield return new WaitForSeconds(.1f); } } diff --git a/Assets/XR/Settings/Windows MR Package Settings.asset b/Assets/XR/Settings/Windows MR Package Settings.asset index 70ae6f8..dd43357 100644 --- a/Assets/XR/Settings/Windows MR Package Settings.asset +++ b/Assets/XR/Settings/Windows MR Package Settings.asset @@ -12,6 +12,21 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: e679265d16d650945812b915bb9d5cc3, type: 3} m_Name: Windows MR Package Settings m_EditorClassIdentifier: - Keys: - Values: [] + Keys: 01000000 + Values: + - {fileID: 8371491172281770961} BuildValues: [] +--- !u!114 &8371491172281770961 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ed912223f7b3af74d8e196b2a4e662b3, type: 3} + m_Name: + m_EditorClassIdentifier: + DepthBufferFormat: 0 + UseSharedDepthBuffer: 0