Player name fix

This commit is contained in:
jimmy Lim 2021-11-25 10:41:47 -05:00
parent c7be2cc5e9
commit 71978b6403
4 changed files with 88 additions and 13 deletions

View File

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View File

@ -12,7 +12,6 @@ namespace Assets.Scripts
private ChoiceOfMovement currentMovement;
[SerializeField] private ChoiceOfMovement selectedMovement;
[SerializeField] private String nomDuJoueur = string.Empty;
// Start is called before the first frame update
void Start()
@ -27,12 +26,6 @@ namespace Assets.Scripts
selectedMovement = (ChoiceOfMovement)PlayerPrefs.GetInt(Constant.PPK_MOVEMENT_CHOICE, 0);
currentMovement = (ChoiceOfMovement)PlayerPrefs.GetInt(Constant.PPK_MOVEMENT_CHOICE, 0);
components[currentMovement].enabled = true;
if (nomDuJoueur == string.Empty)
{
nomDuJoueur = DateTime.Now.ToString("YYYY-MM-dd_HH-mm");
}
PlayerPrefs.SetString(Constant.PPK_PLAYER_NAME, nomDuJoueur);
}
// Update is called once per frame

View File

@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using Assets.Scripts.Movements;
using Assets.Scripts.Utilities;
using UnityEngine;
public class PlayerNameManager : MonoBehaviour
{
[SerializeField] private string nomDuJoueur = string.Empty;
// Start is called before the first frame update
void Start()
{
if (nomDuJoueur == string.Empty)
{
nomDuJoueur = DateTime.Now.ToString("YYYY-MM-dd_HH-mm");
}
PlayerPrefs.SetString(Constant.PPK_PLAYER_NAME, nomDuJoueur);
}
// Update is called once per frame
void Update()
{
}
}

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