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https://github.com/ConjureETS/MTI860_VR_Multi_Controller.git
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addPositionManager
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parent
43f48e9d5c
commit
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@ -70,7 +70,7 @@ public class Executable : MonoBehaviour
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}
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yield return new WaitForSeconds(1.5f);
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yield return new WaitForSeconds(1.0f);
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DataSaver.SaveTime();
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if (count <= 0)
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{
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@ -20,7 +20,7 @@ namespace Assets.Scripts.Utilities
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writeToFile(toSave);
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}
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public static void SavePosition()
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public static void SavePosition(List<Position> position)
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{
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//TODO
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}
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@ -8,7 +8,12 @@ namespace Assets.Scripts.Utilities
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{
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class Position
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{
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private float x;
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private float y;
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private float x { get; set; };
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private float y { get; set; };
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public Position(x, y)
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{
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this.x = x;
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this.y = y;
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}
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}
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}
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11
Assets/Scripts/Utilities/Position.cs.meta
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11
Assets/Scripts/Utilities/Position.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 84d96ee6f6aa2954595a4919634721f6
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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39
Assets/Scripts/Utilities/PositionManager.cs
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39
Assets/Scripts/Utilities/PositionManager.cs
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@ -0,0 +1,39 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PositionManager : MonoBehaviour
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{
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public GameObject player;
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public List<Position> data;
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public bool notSended = true;
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// Start is called before the first frame update
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void Start()
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{
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data = "";
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StartCoroutine("TackerExecute");
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}
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// Update is called once per frame
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void Update()
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{
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}
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IEnumerator TackerExecute()
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{
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while (notSended)
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{
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data.Add(new Position(player.transform.position.x, player.transform.position.y));
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yield return new WaitForSeconds(1.0f);
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}
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}
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public sendData()
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{
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notSended = false;
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DataSaver.SavePosition(data);
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}
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}
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11
Assets/Scripts/Utilities/PositionManager.cs.meta
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11
Assets/Scripts/Utilities/PositionManager.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 350cae5776b138d4795c1003647b50b1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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