Ok Timer et temtative Fix Teleportation

This commit is contained in:
Jlim 2021-10-30 01:13:47 -04:00
parent c0e0a1082e
commit 9996893cd2
5 changed files with 250 additions and 9 deletions

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@ -761,6 +761,8 @@ public class LocomotionTeleport : MonoBehaviour
/// </summary>
public event Action<Transform, Vector3, Quaternion> Teleported;
public Transform player;
/// <summary>
/// Perform the actual teleport.
/// Note that warp transitions do not call this function and instead moves the game object
@ -770,7 +772,7 @@ public class LocomotionTeleport : MonoBehaviour
{
var character = LocomotionController.CharacterController;
character.enabled = false;
var characterTransform = character.transform;
var characterTransform = player;
var destTransform = _teleportDestination.OrientationIndicator;
Vector3 destPosition = destTransform.position;
@ -785,7 +787,7 @@ public class LocomotionTeleport : MonoBehaviour
#endif
if (Teleported != null)
{
Teleported(characterTransform, destPosition, destRotation);
Teleported(player, destPosition, destRotation);
}
characterTransform.position = destPosition;

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50
Assets/Scripts/Timer.cs Normal file
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@ -0,0 +1,50 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Timer : MonoBehaviour
{
private float time { get; set; }
private bool timerStop { get; set; }
[SerializeField]
private TextMesh text;
private Coroutine timerRoutine;
// Start is called before the first frame update
void Start()
{
time = 0;
Coroutine timerRoutine = StartCoroutine("TimerExecute");
}
private void FixedUpdate()
{
}
public void Stop()
{
timerStop = true;
StopCoroutine(timerRoutine);
}
IEnumerator TimerExecute()
{
while (true)
{
if (!timerStop)
{
time += 0.1f;
if (text != null)
text.text = ""+ (Mathf.Round(time * 10) * 0.1f).ToString("F1");
yield return new WaitForSeconds(.1f);
}
}
}
}

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