From a531f05c3b46e89369b43e5333dcf37a5f0f394a Mon Sep 17 00:00:00 2001 From: Davcris911 Date: Fri, 12 Nov 2021 09:47:47 -0500 Subject: [PATCH] =?UTF-8?q?Ajout=20task=20+=20Mettre=20le=20D=C3=A9mon=20d?= =?UTF-8?q?ans=20le=20maze?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scenes/Level/Maze.unity | 169 ++++++++++++++++++--------------- Task/BugList.txt | 17 +++- Task/TODOS.txt | 36 ++++--- 3 files changed, 128 insertions(+), 94 deletions(-) diff --git a/Assets/Scenes/Level/Maze.unity b/Assets/Scenes/Level/Maze.unity index 958e9a0..2f0a0df 100644 --- a/Assets/Scenes/Level/Maze.unity +++ b/Assets/Scenes/Level/Maze.unity @@ -123,6 +123,80 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} +--- !u!1001 &5130868 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + m_TransformParent: {fileID: 0} + m_Modifications: + - target: {fileID: 3445185086766923860, guid: 1d0368ccaf6b0f6418f73a0180971465, + type: 3} + propertyPath: m_RootOrder + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 3445185086766923860, guid: 1d0368ccaf6b0f6418f73a0180971465, + type: 3} + propertyPath: m_LocalPosition.x + value: 33.61617 + objectReference: {fileID: 0} + - target: {fileID: 3445185086766923860, guid: 1d0368ccaf6b0f6418f73a0180971465, + type: 3} + propertyPath: m_LocalPosition.y + value: 0.099998474 + objectReference: {fileID: 0} + - target: {fileID: 3445185086766923860, guid: 1d0368ccaf6b0f6418f73a0180971465, + type: 3} + propertyPath: m_LocalPosition.z + value: -0.087005615 + objectReference: {fileID: 0} + - target: {fileID: 3445185086766923860, guid: 1d0368ccaf6b0f6418f73a0180971465, + type: 3} + propertyPath: m_LocalRotation.w + value: 0.7071068 + objectReference: {fileID: 0} + - target: {fileID: 3445185086766923860, guid: 1d0368ccaf6b0f6418f73a0180971465, + type: 3} + propertyPath: m_LocalRotation.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 3445185086766923860, guid: 1d0368ccaf6b0f6418f73a0180971465, + type: 3} + propertyPath: m_LocalRotation.y + value: 0.7071068 + objectReference: {fileID: 0} + - target: {fileID: 3445185086766923860, guid: 1d0368ccaf6b0f6418f73a0180971465, + type: 3} + propertyPath: m_LocalRotation.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 3445185086766923860, guid: 1d0368ccaf6b0f6418f73a0180971465, + type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 3445185086766923860, guid: 1d0368ccaf6b0f6418f73a0180971465, + type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 90 + objectReference: {fileID: 0} + - target: {fileID: 3445185086766923860, guid: 1d0368ccaf6b0f6418f73a0180971465, + type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 3445185087018901932, guid: 1d0368ccaf6b0f6418f73a0180971465, + type: 3} + propertyPath: timer + value: + objectReference: {fileID: 1310467342} + - target: {fileID: 3445185087018901938, guid: 1d0368ccaf6b0f6418f73a0180971465, + type: 3} + propertyPath: m_Name + value: Demon + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_SourcePrefab: {fileID: 100100000, guid: 1d0368ccaf6b0f6418f73a0180971465, type: 3} --- !u!1001 &6289904 PrefabInstance: m_ObjectHideFlags: 0 @@ -956,7 +1030,7 @@ Transform: - {fileID: 368233785} - {fileID: 48742179} m_Father: {fileID: 0} - m_RootOrder: 5 + m_RootOrder: 6 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &105906367 stripped GameObject: @@ -2861,7 +2935,7 @@ Transform: - {fileID: 1499745380} - {fileID: 817639353} m_Father: {fileID: 0} - m_RootOrder: 4 + m_RootOrder: 5 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1001 &386921100 PrefabInstance: @@ -3884,7 +3958,7 @@ Transform: - {fileID: 1715611891} - {fileID: 911665831} m_Father: {fileID: 0} - m_RootOrder: 7 + m_RootOrder: 8 m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!1 &554012314 stripped GameObject: @@ -5900,75 +5974,6 @@ BoxCollider: serializedVersion: 2 m_Size: {x: 2, y: 2, z: 0.7} m_Center: {x: 0, y: 0, z: 0} ---- !u!1001 &759832692 -PrefabInstance: - m_ObjectHideFlags: 0 - serializedVersion: 2 - m_Modification: - m_TransformParent: {fileID: 0} - m_Modifications: - - target: {fileID: -8679921383154817045, guid: 7d3341c699f52c14fadc618506e1c4d5, - type: 3} - propertyPath: m_RootOrder - value: 10 - objectReference: {fileID: 0} - - target: {fileID: -8679921383154817045, guid: 7d3341c699f52c14fadc618506e1c4d5, - type: 3} - propertyPath: m_LocalPosition.x - value: 34.2 - objectReference: {fileID: 0} - - target: {fileID: -8679921383154817045, guid: 7d3341c699f52c14fadc618506e1c4d5, - type: 3} - propertyPath: m_LocalPosition.y - value: 0 - objectReference: {fileID: 0} - - target: {fileID: -8679921383154817045, guid: 7d3341c699f52c14fadc618506e1c4d5, - type: 3} - propertyPath: m_LocalPosition.z - value: -0 - objectReference: {fileID: 0} - - target: {fileID: -8679921383154817045, guid: 7d3341c699f52c14fadc618506e1c4d5, - type: 3} - propertyPath: m_LocalRotation.w - value: 1 - objectReference: {fileID: 0} - - target: {fileID: -8679921383154817045, guid: 7d3341c699f52c14fadc618506e1c4d5, - type: 3} - propertyPath: m_LocalRotation.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: -8679921383154817045, guid: 7d3341c699f52c14fadc618506e1c4d5, - type: 3} - propertyPath: m_LocalRotation.y - value: -0 - objectReference: {fileID: 0} - - target: {fileID: -8679921383154817045, guid: 7d3341c699f52c14fadc618506e1c4d5, - type: 3} - propertyPath: m_LocalRotation.z - value: -0 - objectReference: {fileID: 0} - - target: {fileID: -8679921383154817045, guid: 7d3341c699f52c14fadc618506e1c4d5, - type: 3} - propertyPath: m_LocalEulerAnglesHint.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: -8679921383154817045, guid: 7d3341c699f52c14fadc618506e1c4d5, - type: 3} - propertyPath: m_LocalEulerAnglesHint.y - value: 0 - objectReference: {fileID: 0} - - target: {fileID: -8679921383154817045, guid: 7d3341c699f52c14fadc618506e1c4d5, - type: 3} - propertyPath: m_LocalEulerAnglesHint.z - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 919132149155446097, guid: 7d3341c699f52c14fadc618506e1c4d5, - type: 3} - propertyPath: m_Name - value: Alien - objectReference: {fileID: 0} - m_RemovedComponents: [] - m_SourcePrefab: {fileID: 100100000, guid: 7d3341c699f52c14fadc618506e1c4d5, type: 3} --- !u!1 &769219548 stripped GameObject: m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: 4e43359aa0ae4244884e8e0e509457ee, @@ -6990,7 +6995,7 @@ Transform: m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 3 + m_RootOrder: 4 m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0} --- !u!1 &977461609 stripped GameObject: @@ -7314,7 +7319,7 @@ Transform: - {fileID: 1112364559} - {fileID: 1490724077} m_Father: {fileID: 0} - m_RootOrder: 8 + m_RootOrder: 9 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1010194835 stripped GameObject: @@ -10159,6 +10164,18 @@ PrefabInstance: objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: cdbac44d9cb15a04684f19dd29e2f2db, type: 3} +--- !u!114 &1310467342 stripped +MonoBehaviour: + m_CorrespondingSourceObject: {fileID: 3224832257380790173, guid: cdbac44d9cb15a04684f19dd29e2f2db, + type: 3} + m_PrefabInstance: {fileID: 1310467341} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 10905daa68280fb409fb8b12d42ec16f, type: 3} + m_Name: + m_EditorClassIdentifier: --- !u!1 &1316000799 stripped GameObject: m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: 4e43359aa0ae4244884e8e0e509457ee, @@ -12749,7 +12766,7 @@ Transform: - {fileID: 753083697} - {fileID: 699636817} m_Father: {fileID: 0} - m_RootOrder: 6 + m_RootOrder: 7 m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!1001 &1678847543 PrefabInstance: @@ -13685,7 +13702,7 @@ Transform: - {fileID: 347369516} - {fileID: 365469660} m_Father: {fileID: 0} - m_RootOrder: 9 + m_RootOrder: 10 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1001 &1769113296 PrefabInstance: diff --git a/Task/BugList.txt b/Task/BugList.txt index a427666..9465b01 100644 --- a/Task/BugList.txt +++ b/Task/BugList.txt @@ -1,8 +1,15 @@ Bug Unity Général : - - [Done!]Incapable que lorsque j'appuie sur "Play", le jeu soit render dans mon casque. Je suis obligé de build and run à chaque fois. Problème : Incapable de modifier de mouvement en VR + - Apès avoir frapper le démon, on voit 5-3-1 au lieu de voir 5-4-3-2-1 +Bug Mouvement Joycon : + Vitesse et mass a modifier : Déplacement trop rapide. + Direction ne suit pas la camera -> Incapable de tourner + + +[DONE] +Bug Unity Général : + [DONE]- Incapable que lorsque j'appuie sur "Play", le jeu soit render dans mon casque. Je suis obligé de build and run à chaque fois. Problème : Incapable de modifier de mouvement en VR Bug WASDmovement avec VR controllers : - - [Pire]quand tourne + avance au max, Character est propulser + [DONE]- quand tourne + avance au max, Character est propulser Bug Teleport : - - Teleport la camera sans notre ami le peinguin :(. - - Marche juste si on bouge (Script WASD) avant - \ No newline at end of file + [DONE]- Teleport la camera sans notre ami le peinguin :(. + [DONE]- Marche juste si on bouge (Script WASD) avant \ No newline at end of file diff --git a/Task/TODOS.txt b/Task/TODOS.txt index a3e2ce5..ea1281f 100644 --- a/Task/TODOS.txt +++ b/Task/TODOS.txt @@ -1,15 +1,13 @@ -General Element - - [Easy Level] Hit Ennemie to trigger on hit event - - Ajouter collider au marteaux - - detecter la collission ennemi et marteaux - - On collision doit executer des fonction diff. - 1- On collision Stop time, mettre temps dans playerpref et changement de scene vers une salle d'attente - 2- On hit changement de scene (les boutton 2d fonctionne mal) - - - [Easy Level] Main Menu ---- Changement de scene et choisir le mode de de controle - - Changement de scene est facile à trouver comme TUTO - - PlayerPrefs pour garder en mémoire le mode de controle! - - on start. on load le bon selon le playerpref + - Outputer le temps + - On doit sauvegarder le temps de chaque niveau. + - Format de la sauvegarde : + Nom du mouvement - Nom du joueur - Temps d'exécution + + - Faire le questionnaire de préférence de mouvement + + - Randomizer + - Randomize l'emplacement des aliens pour TShapeCorridor - [Med-high level] Omni - Plug API @@ -20,5 +18,17 @@ Fixed, mais à valider - [Urgent]Correct le movement WASD, Live il est pire 😋 -ajuster graviter et masse pour ne plus voler - - - [Easy - Med Level] Level design \ No newline at end of file + +[DONE] + - [Easy - Med Level] Level design + - [Easy Level] Hit Ennemie to trigger on hit event + - Ajouter collider au marteaux + - detecter la collission ennemi et marteaux + - On collision doit executer des fonction diff. + 1- On collision Stop time, mettre temps dans playerpref et changement de scene vers une salle d'attente + 2- On hit changement de scene (les boutton 2d fonctionne mal) + + - [Easy Level] Main Menu ---- Changement de scene et choisir le mode de de controle + - Changement de scene est facile à trouver comme TUTO + - PlayerPrefs pour garder en mémoire le mode de controle! + - on start. on load le bon selon le playerpref \ No newline at end of file