Adding rotation to joycon mov and floor indicator

This commit is contained in:
jimmy Lim 2021-11-16 10:17:42 -05:00
parent 04d85e080b
commit dfa8eec9bf
10 changed files with 433 additions and 10 deletions

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@ -1,4 +1,4 @@
using Assets.Scripts.Movements;
 using Assets.Scripts.Movements;
using UnityEngine;
namespace JoyCon
@ -31,8 +31,12 @@ namespace JoyCon
private void Update()
{
Joycon j = JoyConManager.GetJoycon(JcLegInd);
_playerDirection = j.GetButton(Joycon.Button.SHOULDER_2) ? Vector3.back : Vector3.forward;
//Joycon j = JoyConManager.GetJoycon(JcLegInd);
//_playerDirection = j.GetButton(Joycon.Button.SHOULDER_2) ? Vector3.back : Vector3.forward;
float moveHorizontal = Input.GetAxis("Horizontal");
transform.Rotate(0.0f, moveHorizontal * constSpeed * 2, 0.0f);
}
private void FixedUpdate()

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