using System.Collections; using Assets.Scripts.Utilities; using UnityEngine; using UnityEngine.SceneManagement; using static Assets.Scripts.MovementGen; namespace Assets.Scripts.HammerScript { public class Executable : MonoBehaviour { public Timer timer; public string NextScene; public TextMesh text; public bool noMovementChange = true; public bool bloquer = false; public ChoiceOfMovement nextMouv; // Si on veut skipper/bypasser le 5-4-3-2-1 public bool IsQuickTeleport = false; void Start() { //Set the tag of this GameObject to Player gameObject.tag = Constant.GT_TARGET; if(noMovementChange) text.text = ""; else text.text = nextMouv.ToString(); } public void Execute() { if (!bloquer) { bloquer = true; if (timer) { timer.Stop(); } if (!noMovementChange) { PlayerPrefs.SetInt(Constant.PPK_MOVEMENT_CHOICE, (int)nextMouv); } if (IsQuickTeleport) { LoadScene(); } else { StartCoroutine("TimerExecute"); } } } private int count = 0; private IEnumerator TimerExecute() { count = 6; while (true) { count--; if (text != null) { if (count >= 0) text.text = "" + count; else text.text = "Done"; } yield return new WaitForSeconds(1.0f); DataSaver.SaveTime(); if (count <= 0) { LoadScene(); } } } private void LoadScene() { PlayerPrefs.SetString(Constant.PPK_SCENE_NAME, NextScene); SceneManager.LoadScene(NextScene); } private void OnTriggerEnter(Collider other) { Debug.Log("Demon detected the colision"); } } }