using System.Collections; using System.Collections.Generic; using Assets.Scripts.Movements; using UnityEngine; public class OmniMovement : MonoBehaviour, IScriptDeMovement { [Header("References")] [SerializeField] private Rigidbody body; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public void BeforeDisable() { //TODO throw new System.NotImplementedException(); } }