using System; using System.Collections.Generic; using Assets.Scripts.Movements; using Assets.Scripts.Utilities; using UnityEngine; public class PlayerNameManager : MonoBehaviour { [SerializeField] private string nomDuJoueur = string.Empty; // Start is called before the first frame update void Start() { if (nomDuJoueur == string.Empty) { nomDuJoueur = DateTime.Now.ToString("YYYY-MM-dd_HH-mm"); } PlayerPrefs.SetString(Constant.PPK_PLAYER_NAME, nomDuJoueur); } // Update is called once per frame void Update() { } }